Chronology of the History of Videogames
editor: Ted Stahl
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When
his project is completed, Nolan Bushnell sells it to Nutting Associates and
they market the game as Computer Space. 1500 units are manufactured and due
to the game's complexity, it intimidates people and makes virtually no money.
The first arcade videogame is a financial failure.
Magnavox
begins production on the Odyssey. They sell 100,000 units in its first year.
Nolan
Bushnell leaves Nutting Associates and forms Atari. Originally he wanted to
name the company Syzygy, but it was already taken.
Al
Alcorn joins Atari as its first engineer and develops Pong. Unlike Computer
Space, Pong becomes a worldwide sensation. Learning from the original mistake,
Bushnell wanted a game that was so simple no one could be intimidated. Hence,
the brief but accurate instructions:
"Avoid Missing Ball For High Score."
Pong
accompanies Dragon's Lair and Pac-Man as one of the three videogames on display
at the Smithsonian Institution in Washington, D.C., U.S.A.
Magnavox
sues Atari for Pong because of its similarity to their video tennis on the Odyssey.
The court agrees with Magnavox and Atari is required to pay a licensing fee
for Pong.
Gregory
Yob creates Hunt The Wumpus. Though essentially a maze-based puzzle game with
a text interface, it allows the player to attempt to track a beast through a
series of caverns based on simple clues (ie., "I smell a wumpus").
Boston University's Scientific Computing and Visualization Group maintains a
playable version of the game online at: http://scv.bu.edu/htbin/wcl
Will
Crowther begins coding Adventure (aka Colossal Cave) in FORTRAN on the DEC PDP-10.
This is an effort that he makes to try to simulate the sense of adventure in
exploring caves to share the experience with his daughters. Though not the first
text-based computer game, it proves to be the first truly immersive electronically-mediated
interactive experience. It becomes the template from which all text-based adventure
games take their shape including the classic Infocomm titles like the Zork series.
Canada's National Laboratory for Particle and Nuclear Physics provides a playable
version of the game online at: http://sundae.triumf.ca/pub2/cave/node001.html
Magnavox
ceases production of the Odyssey. In spite of the public's interest during its
first year of production, the second year of sales plummet.
Atari
begins working on a home version of Pong.
Atari
begins selling Pong under the Telegames label through Sears.
Atari
begins selling their own version Pong. Throughout the next two years, multiple
incarnations follow including Super Pong, Pong Doubles, Super Pong Ten, and
Ultra Pong.
While
working for Atari, Steve Jobs creates Breakout. It is believed that much of
the work on the title was done by his friend Steve Wozniak. Whatever the means,
Breakout is another arcade success for Atari.
Coleco
introduces the Telstar, their first foray into videogames. This console is essentially
a bargain version of Pong that sells well because of its $50 price tag. Though
not revolutionary, it paves the way for their future endeavors.
Mattel
Electronics introduces a LED-based hand-held electronic game entitled Missile
Attack. This is the beginning of their line that would include such titles as
Armor Battle, Baseball, Basketball, Football, and Sub Chase.
Fairchild
revolutionizes home video games with the release of their Video Entertainment
System. This console made two significant contributions to console design. First,
it's primary controllers were separate devices connected with cables. Previous
systems (like the Odyssey) had offered certain peripherals (ie., guns) as connected
controllers, however the primary input devices were always a part of the console
itself. Secondly, the Video Entertainment System is the first console to utilize
cartridges that house additional games. Although the Odyssey enabled users to
plug cartridges into the system to access different games, these merely unlocked
the particular title that already existed within the machine. The Odyssey's
cartridges were more like keys that unlocked existing code within the unit.
Fairchild's VES offered users true expansion through new titles on cartridges.
This was to become the paradigm that consoles would follow for the next two
decades.
Atari
releases the VCS (Video Computer System), later known as the 2600. This cartridge-based
system becomes the industry standard for years to come and provides a home for
the largest library of software for any console during the Golden Age of videogames.
It is known for such classic titles as Adventure, Asteroids, Combat, Joust,
and Space Invaders. Equally, it becomes notorious for some less stellar titles
including the VCS versions of Pac-Man and E.T.: The Extra Terrestrial.
Mattel
Electronics introduces arguably its most popular handheld title, Football. Though
its lack of passing and inability to let the player run backwards limit the
games overall realism, it offers a mesmerizing challenge to a generation quickly
becoming fascinated with electronic entertainment. (As a testament to this game's
impact, Mattel re-issued the game in the year 2000.)
Mattel
Electronics releases their handheld LED-based Baseball. Though, like their handheld
Football, it seems a bit simplified, its gameplay proves engaging enough to
make it exceptionally popular. Particularly the homerun light show that the
game provides is a favorite treat for many players. (Mattel also re-issued Baseball
in the year 2000.)
Bally
releases the Bally Professional Arcade as their answer to the home videogame
market. It offers significantly better graphics than the competition, but at
a much higher price.
Taito
unleashes Space Invaders in the arcades and the first blockbuster videogame
sweeps the world. It contributes two firsts to the videogame industry. It implements
the first use of animated characters in a videogame and Space Invaders is the
first arcade game to display a high score. Its impact can be measured by the
sheer quantity of spin-offs and remakes that continue to be produced year after
year.
Magnavox
re-enters the home console market with the Odyssey². Its primary distinction
was an integrated keyboard. With the eventual release of development tools,
the Odyssey² became a personal computer. This proved to be of great interest
to parents who were recognizing the potential importance of exposing their children
to personal computing.
Cinematronics
brings vector graphic technology to the arcades with Space Wars. Though this
title is essentially a remake of Nutting Associates Computer Space, which was
Nolan Bushnell's remake of Spacewar!, it offers a different graphic experience.
The by using a vector graphic display, the graphics appeared to be much sharper.
Later titles would take advantage of this technology with even better results.
Atari
demonstrates that Taito isn't the only company that can make popular shooting
games by releasing Asteroids into the arcades. Atari improves upon Cinematronics'
use of vector graphics to display the outlines of the asteroids and space ships.
Atari also betters the Space Invaders high score function by being the first
game to enable players to enter their initials along with a qualifying score.
Milton-Bradley
releases the Microvision - the first handheld game system with interchangeable
cartridges. The system has a 16x16 monochrome LCD screen. Jay Smith, who eventually
creates the Vectrex, designed the Microvision for Milton-Bradley.
Mattel
enters the home console market with the debut of the Intellivision. The system
competes directly with the Atari VCS and has significantly better graphics.
However, providing the improved visuals requires sacrificing some overall power
of the machine. Whereas the Intellivision provides better images, the VCS is
capable of updating the video display more frequently. The result being that
Atari appeared to have a faster system while Mattel had the better-looking graphics.
Intellivision is known primarily for its impressive sports titles like Baseball,
Football, and NHL Hockey. The system also boasts an excellent port of the quirky
arcade game Burgertime.
Namco
introduces Pac-Man to the arcades and begins one of the longest running videogame
franchises. Particularly of note is the interest that the game is not only of
interest to male gamers. Many speculate that Pac-Man's less violent puzzle-based
gameplay is of more interest to women. In order to further tap into this market,
Namco later releases Ms. Pac-Man. Pac-Man accompanies Dragon's Lair and Pong
as one of the three videogames on display at the Smithsonian Institution in
Washington, D.C., U.S.A.
Williams
redefines the shooter with Defender. Eugene Jarvis designs an arcade game that
balances destroying enemies while protecting colonists. The gameplay is fast
and the graphics are extraordinary. Defender utilizes the new gaming concepts
like smart bombs and an onscreen radar.
Atari
releases Battlezone into the arcades and uses vector graphic technology to create
the original first-person realtime 3D shooter.
Atari
introduces Tempest to the arcades. It is the first multi-color vector graphic
game. Though not quite as popular as Atari hoped, it becomes a classic and is
considered by many to be one of the most unique arcade games of the Golden Age.
Nintendo
puts Mario into the arcades for the first time in Donkey Kong. This title becomes
the prototype for future "platform games." It provides a series of
individual screens each with their own unique challenges. Rather than conquer
the same screen repeatedly with accelerated difficulty (ie., Pac-Man or Space
Invaders), Donkey Kong provides the player with a variety of screens through
which he or she cycles while playing, thus adding a diversity to the gaming
experience.
Milton-Bradley
buys out General Consumer Electronics just before they release the Vectrex.
GCE's Vectrex is the only vector graphic home videogame system ever made. The
unit includes a built-in black & white vector monitor and utilizes tinted
transparent overlays to create the illusion of colored graphics. Though its
original library grew to about three dozen titles, it is known for almost perfect
ports of the classic Cinematronics vector titles: Armor Attack, Space Wars,
and Star Castle.
Coleco
releases the Colecovision. It competes head-to-head with both the Atari VCS
and the Intellivision and has the best of both worlds. It provides high-quality
graphics that were Intellivision's strength while maintaining the speed and
gameplay that Atari offered. Furthermore, recognizing the importance of recognizable
licensed titles, Coleco offers the best home versions of arcade favorites like
Donkey Kong, Defender, Frogger, Joust, Spy Hunter, and Zaxxon.
Williams
introduces Joust to the arcades. Two player cooperative and cutthroat matches
ensue worldwide.
In
spite of numerous obstacles, Coleco begins shipping their Adam computer system
based on the Colecovision.
Cinematronics
releases Dragon's Lair, the first laserdisc-based arcade game. Though Rick Dyer
programmed the game and it was his brainchild, the game's success is due to
the excellent animation talent of Don Bluth and his team (The Secret of NIMH,
An American Tale, Titan A.E., etc).
Nintendo
releases the 8-bit Famicom (short for Family Computer) in Japan and it sells
out quickly. Rather than compete directly with Atari, they negotiate to make
Atari the worldwide distributor of the system outside of Japan. Unfortunately,
Atari succumbs to the changing marketplace along with the rest of the videogame
industry.
The
videogame crash has begun, but from its ashes the 8-bit machines will usher
in the Modern Age of videogames.
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Last Updated on 13 September, 2004 | For suggestions please mail the editors |