Collaboration diagram for GBA System Timer:
Defines | |
#define | NUT_CPU_FREQ 1000000UL |
#define | NUT_TICK_FREQ 1000UL |
Functions | |
void | NutDelay (u_char ms) |
Loop for a specified number of milliseconds. | |
void | Timer3Entry (void *arg) |
Timer 0 interrupt entry. | |
void | NutRegisterTimer (void(*handler)(void *)) |
Initialize system timer hardware. | |
u_long | NutGetCpuClock (void) |
Return the CPU clock in Hertz. | |
u_long | NutGetTickClock (void) |
Return the number of system ticks per second. | |
u_long | NutTimerMillisToTicks (u_long ms) |
Calculate system ticks for a given number of milliseconds. |
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Loop for a specified number of milliseconds. This call will not release the CPU and will not switch to another thread. However, because of absent thread switching, this delay time is very exact. Use NutSleep() to avoid blocking the CPU, if no exact timing is needed.
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Initialize system timer hardware. This function is automatically called by Nut/OS during system initialization. Nut/OS uses on-chip timer 0 for its timer services. Applications should not modify any registers of this timer, but make use of the Nut/OS timer API. Timer 1 and timer 2 are available to applications. |
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Return the CPU clock in Hertz.
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Return the number of system ticks per second.
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